Version 0.3.2
Sunward » Devlog
Added
- Galactic logistics: freight routes can now cross between star systems through Warp Gates, hauling goods for a Warp Coil per trip.
- Planets holding a Warp Gate or Ascension Spire are now marked in the solar-system view.
- The current region (or system) name now shows in the top bar.
Changed
- The Warp Gate is now a standalone structure that needs no power, air, crew, or airlocks, and only one can be built per system (the Ascension Spire, one per game).
- Logistics reworked: create a route in one step, pick any colonized region across systems as an endpoint ("Sol: Earth"), cargo shows resource names, and removing a route now asks for confirmation.
- The relic panel names the Lab upgrade each relic needs, and analysis upgrades and research now carry their relic's name.
- The warp-trail tracker shows found relics in orange and analysed ones in green.
- Smoother building visuals: colonists blend behind the fading roof as you zoom in, feature shadows are softer, the interior reveal is cleaner, and exteriors read better at a distance.
Fixed
- Freight routes saved in one star system no longer jump to another when you reload.
- The Warp Gate panel no longer shows a stray oxygen meter.
- A batch of backlog bugs fixed (production-balance labels, 2x1 building proportions, and more).
Files
sunward-windows.zip 66 MB
Version 0.3.2 16 hours ago
sunward-linux.zip 61 MB
Version 0.3.2 16 hours ago
sunward-osx.zip 124 MB
Version 0.3.2 16 hours ago
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Sunward
A deep, relaxed space-industry sim.
| Status | In development |
| Publisher | Voidworks Games |
| Author | voidworks games |
| Genre | Simulation |
| Tags | City Builder, Management, Space, Space Sim |
| Languages | English, French |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Version 0.3.12 days ago
- Version 0.3.03 days ago
- Version 0.2.35 days ago

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